A (crazy) inside look at a 48 hour game development competition
Ars Technica has a really awesome feature running on a small 48 hour independent game development competition running at the Queensland University of Technology. Twenty teams, both pro and independent, tackle developing a game based on three keywords.
The keywords for this year: "badger", "key", "suit"
The possibilities are endless.
The next three links cover the trials, the tribulations, the coding, designing and frustrations of all the teams at this event.
Definitely an interesting read.
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